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1. Balancing stealth bombers a bit. - in Player Features and Ideas Discussion [original thread]
Cloaking is their only way of defence, and they are made out of tinfoil and cannot use CovertOps cloaks (which is really a pity). You will almost always be aware of Stealth Bomber presence unless it is camping somewhere, and you can bet its going ...
- by Jin XX - at 2005.12.28 12:19:00
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2. Bookmarks - How will CCP handle the growing - in Player Features and Ideas Discussion [original thread]
I think the minimum distance of 15km to warp to any celestial object serves a simple fact: To expose your ship to risk. NPC rats can attack you while travelling and enemies can intercept you on your way. If all gates/docks would be instant there w...
- by Jin XX - at 2005.12.23 22:28:00
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3. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Edited by: Jin XX on 22/12/2005 12:58:01 /bump I thought about it, and think that haulers are split into two branches: 1) hauling goods Basically all industrial ships, with specialisations (T2) for deep spaces transport and blockade running....
- by Jin XX - at 2005.12.22 12:55:00
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4. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
/signed
- by Jin XX - at 2005.12.22 12:14:00
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5. How to reduce the bookmark count on the cluster - in Test Server Feedback [original thread]
I came up with the idea while replying to another topic, but now i think this could really become an easy to implement solution and should eliminate all instant jump related bookmarks. Please try to keep comments constructive, since the total of ...
- by Jin XX - at 2005.12.22 09:00:00
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6. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
/signed
- by Jin XX - at 2005.12.21 18:57:00
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7. Overpopulation of cluster? Why not allow this? - in Test Server Feedback [original thread]
Acceleration gates are only of interest for yourself (and your gang) to get to your objective - stargates, stations, asteroid belts, planets and moons are open game to all pilots. I think the minimum distance of 15km to warp to any celestial obje...
- by Jin XX - at 2005.12.20 11:56:00
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8. Corp Podkilling - in Test Server Feedback [original thread]
It's not like corporations are "allowed" to podkill their pilots - its rather that the rest of the universe does not care about a corp's business as long as it is internal. Corporations and their struggle for supremacy are a corner stone of the E...
- by Jin XX - at 2005.12.20 08:08:00
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9. ctrl-tab is a bit dodgy for me after the patch - in Test Server Feedback [original thread]
Had the same issue using CTRL+TAB. CTRL+F9 works fine.
- by Jin XX - at 2005.12.20 04:04:00
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10. Stasis Web - in Test Server Feedback [original thread]
Any interceptor can almost always get out of range fast enough to drop the web (you still do > 1km/s unless you face a 95% web or multiple webs), and chances are good for mwd frigates, too. You just have to step aside from the "orbit at ..." ta...
- by Jin XX - at 2005.12.20 04:01:00
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11. WTF Can flaggingà. - in Test Server Feedback [original thread]
jet a can near theirs, drag all ore over and warp out (the thief) ... your gang can sit and wait for them to take it back ... A note on remote repair and support, it looks like the supporting ship will be flagged free for the attackers (no concor...
- by Jin XX - at 2005.12.20 03:31:00
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12. Level 4 missions in empire. - in Test Server Feedback [original thread]
Rogue Drone Missions seem to be "easy" right now, at least those with the Supreme Drone Parasites exchanged to a close range BS drone ... keep at range, done. With the changes to drones (5 x Vespa II) and a Target Painter II i did not run into an...
- by Jin XX - at 2005.12.20 03:22:00
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13. Missing test patches. - in Test Server Feedback [original thread]
2.09.3796 is the current TQ release - just copy your original game folder again, and patch it to .3797
- by Jin XX - at 2005.12.20 01:41:00
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14. Cargo Pod Crimes. INFURIATING! - in Player Features and Ideas Discussion [original thread]
I think criminal flagging is overdone in RMR. Keep it as is regarding jet cans - but take it of the loot cans. Its ridiculous that me, my gang and even my whole corp can attack anyone grabbing a pile of loot. Looks like a huge base for griefing a...
- by Jin XX - at 2005.12.17 22:40:00
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15. Feature Request: Redesign Logistic Ships - in Player Features and Ideas Discussion [original thread]
Can you please adjust the cargo hold of logistic ships ? I mean, they cannot even carry as many torpedos and charges as a single battleship, let alone the gang or fleet they are supposed to support. Give them about 3,000m¦ to 5,000m¦ cargo space...
- by Jin XX - at 2005.03.21 20:00:00
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16. Corp hangar for all corps - in Player Features and Ideas Discussion [original thread]
Did not mean to be harsh in the sense of "Don't allow 2 player corps". I play only 3 months now, and i wanted to create a corp on my own in the beginning, just to try it. But I just don't see a point in a two member corp (if active, it would all...
- by Jin XX - at 2004.12.02 16:04:00
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17. Corp hangar for all corps - in Player Features and Ideas Discussion [original thread]
Did not mean to be harsh in the sense of "Don't allow 2 player corps". I play only 3 months now, and i wanted to create a corp on my own in the beginning, just to try it. But I just don't see a point in a two member corp (if active, it would all...
- by Jin XX - at 2004.12.02 16:04:00
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18. Fixing Insurance - in Player Features and Ideas Discussion [original thread]
Great idea, and pretty worked out. Combine it with NeoCom access like market now and make rates by ship class to cope with some concerns mentioned already (always bothered me, haven't found any kind of insurance overview for my ships yet). Keep ...
- by Jin XX - at 2004.12.02 15:37:00
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19. Fixing Insurance - in Player Features and Ideas Discussion [original thread]
Great idea, and pretty worked out. Combine it with NeoCom access like market now and make rates by ship class to cope with some concerns mentioned already (always bothered me, haven't found any kind of insurance overview for my ships yet). Keep ...
- by Jin XX - at 2004.12.02 15:37:00
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20. Corp hangar for all corps - in Player Features and Ideas Discussion [original thread]
Get rid of all dead, low activity and low member corps. "You want to fund a corp and become a CEO on you own? Good, do so, we (whatever the Eve market controlling entity is named) support that, we give you one month to show you can handle it!" T...
- by Jin XX - at 2004.12.02 13:45:00
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